Architectural Geometry advances design and optimization techniques in the domain of free form architecture.
The research pursued in this field is focused on developing new fabrication processes or improving the existing ones, exploiting the potential of computational design and digital manufacturing devices.
Computer Graphcis for supporting the study, documentation, management, restoration, and promotion of Cultural Heritage. On-field digitization campaigns. Open Source software tools for the CH field.
This line of research is focused on the development of algorithms and tools based on AI and geometry processing of 3D data aimed at protecting biodiversity and support underwater biological and ecological analysis of visual data.
Research on the foundational themes of Computer graphis like quad meshing, texture parametrization, Hexahedral Meshing, etc. has been always one of the basic line of our lab.
Rendering techniques to improve the use and understanding of raw 3D acquired data. Development of new user interface for the innovative interaction with virtual datasets and 3D printed replicas.
At the Visual Computing Lab we study new methods in Visual AI, the discipline that teaches machines to make sense of and act on visual data. Our research in Visual AI encompasses different formats – from images and videos to RTI and 3D surfaces – and applications – from AI-assisted 3D object design and architectural geometry to environmental monitoring, from 3D acquisition and reconstruction to Virtual and Augmented Reality.