Methods
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<static> fromCanvasHtmlToImage(p, camera, layerT, layerSize, useGL)
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Transform a point from CanvasHtml to Image
Parameters:
Name Type Description p* point {x, y} in CanvasHtml (0,0 left,top, y Down)
cameraCamera camera
layerTTransform layer transform
layerSize* {w, h} Size in pixel of the Layer
useGLbool if true apply devPixelRatio scale. Keep it false when working with SVG
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Returns:
Point in Image space (0,0 left,top of the image, y Down)
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<static> fromCanvasHtmlToScene(p, camera, useGL)
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Transform a point from CanvasHtml to Scene
Parameters:
Name Type Description p* point {x, y} in CanvasHtml (0,0 left,top, y Down)
cameraCamera camera
useGLbool True to work with WebGL, false for SVG. When true, it uses devPixelRatio scale
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Returns:
Point in Scene coordinates (0,0 at scene center, y Up)
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<static> fromCanvasHtmlToViewport(p, camera, useGL)
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Transform point from CanvasHTML to GLViewport
Parameters:
Name Type Description p* point in CanvasHtml: 0,0 left,top y Down
cameraCamera Camera
useGLbool True to work with WebGL, false for SVG. When true, it uses devPixelRatio scale
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Returns:
point in GLViewport: 0,0 left,bottom, scaled by devicePixelRatio
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<static> fromLayerBoxToSceneBox(box, layerT)
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Transform a box from Layer to Scene
Parameters:
Name Type Description boxBoundingBox box in Layer coordinates (0,0 at layer center)
layerTTransform layer transform
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Returns:
box in Scene coordinates (0,0 at scene center)
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<static> fromLayerBoxToViewportBox(box, camera, layerT, useGL)
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Transform a box from Layer to Viewport coordinates
Parameters:
Name Type Description boxBoundingBox box in Layer coordinates (0,0 at Layer center y Up)
cameraCamera layerTTransform layer transform
useGLbool True to work with WebGL, false for SVG. When true, it uses devPixelRatio scale
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Returns:
Box in Viewport coordinates (0,0 at left, bottom y Up)
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<static> fromLayerToCenter(p, camera, layerT)
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Transform a point from Layer to Center
Parameters:
Name Type Description p* point {x,y} in Layer coordinates (0,0 at Layer center)
cameraCamera camera
layerTTransform layer transform
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Returns:
point in Center (0, 0 at glViewport center) coordinates.
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<static> fromLayerToImage(p, layerSize)
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Transform a point from Layer to Image coordinates
Parameters:
Name Type Description p* point {x, y} Layer coordinates (0,0 at Layer center)
layerSize* {w, h} Size in pixel of the Layer
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Returns:
Point in Image coordinates (0,0 at left,top, y Down)
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<static> fromLayerToViewport(p, camera, layerT, useGL)
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Transform a point from Layer to Viewport coordinates
Parameters:
Name Type Description p* point {x,y} Layer (0,0 at Layer center y Up)
cameraCamera layerTTransform layer transform
useGLbool True to work with WebGL, false for SVG. When true, it uses devPixelRatio scale
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Returns:
point in viewport coordinates (0,0 at left,bottom y Up)
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<static> fromSceneBoxToLayerBox(box, layerT)
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Transform a box from Scene to Layer
Parameters:
Name Type Description boxBoundingBox box in Layer coordinates (0,0 at layer center)
layerTTransform layer transform
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Returns:
box in Scene coordinates (0,0 at scene center)
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<static> fromSceneToCanvasHtml(p, camera, useGL)
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Transform a point from Scene to CanvasHtml
Parameters:
Name Type Description p* point {x, y} Scene coordinates (0,0 at scene center, y Up)
cameraCamera camera
useGLbool True to work with WebGL, false for SVG. When true, it uses devPixelRatio scale
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Returns:
Point in CanvasHtml (0,0 left,top, y Down)
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<static> fromSceneToViewport(p, camera, useGL)
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Transform a point from Scene to Viewport
Parameters:
Name Type Description p* point {x, y} Scene coordinates (0,0 at scene center, y Up)
cameraCamera camera
useGLbool True to work with WebGL, false for SVG. When true, it uses devPixelRatio scale
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Returns:
Point in Viewport (0,0 left,bottom, y Up)
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<static> fromSceneToViewportNoCamera(p, cameraT, viewport)
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Transform a point from Scene to Viewport, using given transform and viewport
Parameters:
Name Type Description p* point {x, y} Scene coordinates (0,0 at scene center, y Up)
cameraTTransform camera transform
viewport* viewport {x,y,dx,dy,w,h}
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Returns:
Point in Viewport (0,0 left,bottom, y Up)
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<static> fromViewportBoxToImageBox(box, cameraT, viewport, layerT, layerSize)
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Transform a box from Viewport to Image coordinates
Parameters:
Name Type Description boxBoundingBox in Viewport coordinates (0,0 at left,bottom, y Up)
cameraTTransform camera Transform
viewport* {x,y,dx,dy,w,h}
layerTTransform layer transform
layerSize* {w,h} layer pixel size
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Returns:
box in Image coordinates (0,0 left,top, y Dowm)
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<static> fromViewportBoxToLayerBox(box, camera, layerT, useGL)
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Transform a box from Layer to Viewport coordinates
Parameters:
Name Type Description boxBoundingBox box in Layer coordinates (0,0 at Layer center y Up)
cameraCamera layerTTransform layer transform
useGLbool True to work with WebGL, false for SVG. When true, it uses devPixelRatio scale
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Returns:
Box in Viewport coordinates (0,0 at left, bottom y Up)
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<static> fromViewportToCanvasHtml(p, camera, useGL)
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Transform point from Viewport to CanvasHTML
Parameters:
Name Type Description p* point in Viewport: 0,0 at left,bottom
cameraCamera Camera which contains viewport information
useGLbool True to work with WebGL, false for SVG. When true, it uses devPixelRatio scale
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Returns:
point in CanvasHtml: 0,0 left,top
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<static> fromViewportToLayer(p, camera, layerT, useGL)
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Transform a point from Viewport to Layer coordinates
Parameters:
Name Type Description p* point {x,y} in Viewport (0,0 left,bottom, y Up)
cameraCamera camera
layerTTransform layer transform
useGLbool True to work with WebGL, false for SVG. When true, it uses devPixelRatio scale
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Returns:
point in Layer coordinates (0, 0 at layer center, y Up)
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<static> fromViewportToScene(p, camera, useGL)
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Transform a point from Viewport to Scene.
Parameters:
Name Type Description p* point {x, y} Viewport coordinates (0,0 at left,bottom, y Up)
cameraCamera camera
useGLbool True to work with WebGL, false for SVG. When true, it uses devPixelRatio scale
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Returns:
Point in Viewport (0,0 at scene center, y Up)
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<static> fromViewportToSceneNoCamera(p, cameraT, viewport)
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Transform a point from Viewport to Scene, using given transform and viewport
Parameters:
Name Type Description p* point {x, y} Viewport coordinates (0,0 at left,bottom, y Up)
cameraTTransform camera transform
viewport* viewport {x,y,dx,dy,w,h}
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Returns:
Point in Viewport (0,0 at scene center, y Up)
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<static> getFromLayerToViewportTransform(camera, layerT, useGL)
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Get a transform to go from Layer (0,0 at Layer center y Up) to Viewport (0,0 at left,bottom y Up)
Parameters:
Name Type Description cameraCamera layerTTransform layer transform
useGLbool True to work with WebGL, false for SVG. When true, it uses devPixelRatio scale
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Returns:
transform from Layer to Viewport
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<static> getFromLayerToViewportTransformNoCamera(CameraT, viewport, layerT)
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Get a transform to go from Layer (0,0 at Layer center y Up) to Viewport (0,0 at left,bottom y Up)
Parameters:
Name Type Description CameraTTransform camera transform
viewportviewport {x,y,dx,dy,w,h} viewport
layerTTransform layer transform
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Returns:
transform from Layer to Viewport
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<static> getFromViewportToCenterTransform(camera, useGL)
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Get a transform to go from viewport 0,0 at left, bottom y Up, to Center 0,0 at viewport center
Parameters:
Name Type Description cameraCamera camera
useGLbool True to work with WebGL, false for SVG. When true, it uses devPixelRatio scale
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Returns:
transform from Viewport to Center
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<static> getFromViewportToCenterTransformNoCamera(viewport)
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Get a transform to go from viewport 0,0 at left, bottom y Up, to Center 0,0 at viewport center from explicit viewport param. (Not using camera parameter here)
Parameters:
Name Type Description viewport* viewport
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Returns:
transform from Viewport to Center
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<static> getViewport(useGL)
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Return the camera viewport: scaled by devicePixelRatio if useGL is true.
Parameters:
Name Type Description useGLbool True to work with WebGL, false for SVG. When true viewport scaled by devPixelRatio
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Returns:
Viewport
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<static> invertY(p, viewport)
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Invert y with respect to viewport.h
Parameters:
Name Type Description p* Point to be transformed
viewport* current viewport
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Returns:
Point with y inverted with respect to viewport.h
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<static> reflectY(t)
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Return transform with y reflected wrt origin (y=-y)
Parameters:
Name Type Description tTransform - Source:
Returns:
transform, with y reflected (around 0)
- Type
- Transform
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<static> scale(p, f)
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Scale x applying f scale factor
Parameters:
Name Type Description p* Point to be scaled
fNumber Scale factor
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Returns:
Point in CanvasContext (Scaled by devicePixelRation)