Classes
- Annotation
- AudioPlayer
- BoundingBox
- Camera
- Canvas
- Color
- Colormap
- ColormapLegend
- Controller
- Controller2D
- ControllerFocusContext
- ControllerLens
- ControllerPanZoom
- CoordinateSystem
- Draggable
- EditorSvgAnnotation
- FocusContext
- Layer
- LayerAnnotation
- LayerAnnotationImage
- LayerBRDF
- LayerCombiner
- LayerDstretch
- LayerImage
- LayerLens
- LayerMaskedImage
- LayerNeuralRTI
- LayerRTI
- LayerSvgAnnotation
- Layout
- LayoutTileImages
- LayoutTiles
- LensDashboard
- LensDashboardNavigator
- LensDashboardNavigatorRadial
- LightSphereController
- PointerManager
- Raster
- Ruler
- ScaleBar
- Shader
- ShaderBRDF
- ShaderCombiner
- ShaderDstretch
- ShaderFilter
- ShaderFilterColormap
- ShaderFilterOpacity
- ShaderFilterTest
- ShaderFilterVector
- ShaderFilterVectorGlyph
- ShaderGammaFilter
- ShaderLens
- ShaderNeural
- ShaderRTI
- Skin
- TextToSpeechPlayer
- Tile
- Transform
- UIBasic
- UIDialog
- Units
- Util
- Viewer
Namespaces
Events
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update
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The event is fired when the camera target is changed.
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update
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The event is fired when a uniform shader variable is changed.
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ready
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Fired when all layers are initialized and ready to display.
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update
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Fired when canvas content is updated (layer changes, camera moves).
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updateSize
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Fired when canvas or layout size changes.
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ready
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The event is fired when a layer is initialized.
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update
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The event is fired if a redraw is needed.
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ready
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The event is fired when a layer is initialized.
- Inherited From:
- Overrides:
- Source:
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update
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The event is fired if a redraw is needed.
- Inherited From:
- Overrides:
- Source:
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ready
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The event is fired when a layer is initialized.
- Inherited From:
- Overrides:
- Source:
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update
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The event is fired if a redraw is needed.
- Inherited From:
- Overrides:
- Source:
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ready
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The event is fired when a layer is initialized.
- Inherited From:
- Overrides:
- Source:
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update
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The event is fired if a redraw is needed.
- Inherited From:
- Overrides:
- Source:
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ready
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The event is fired when a layer is initialized.
- Inherited From:
- Overrides:
- Source:
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update
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The event is fired if a redraw is needed.
- Inherited From:
- Overrides:
- Source:
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ready
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The event is fired when a layer is initialized.
- Inherited From:
- Overrides:
- Source:
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update
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The event is fired if a redraw is needed.
- Inherited From:
- Overrides:
- Source:
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ready
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The event is fired when a layer is initialized.
- Inherited From:
- Overrides:
- Source:
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update
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The event is fired if a redraw is needed.
- Inherited From:
- Overrides:
- Source:
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ready
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The event is fired when a layer is initialized.
- Inherited From:
- Overrides:
- Source:
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update
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The event is fired if a redraw is needed.
- Inherited From:
- Overrides:
- Source:
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ready
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The event is fired when a layer is initialized.
- Inherited From:
- Overrides:
- Source:
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update
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The event is fired if a redraw is needed.
- Inherited From:
- Overrides:
- Source:
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ready
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The event is fired when a layer is initialized.
- Inherited From:
- Overrides:
- Source:
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update
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The event is fired if a redraw is needed.
- Inherited From:
- Overrides:
- Source:
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ready
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The event is fired when a layer is initialized.
- Inherited From:
- Overrides:
- Source:
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update
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The event is fired if a redraw is needed.
- Inherited From:
- Overrides:
- Source:
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ready
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The event is fired when a layer is initialized.
- Inherited From:
- Overrides:
- Source:
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update
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The event is fired if a redraw is needed.
- Inherited From:
- Overrides:
- Source:
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ready
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The event is fired when a layout is ready to be drawn(the single-resolution image is downloaded or the multi-resolution structure has been initialized).
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ready
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The event is fired when a layout is ready to be drawn(the single-resolution image is downloaded or the multi-resolution structure has been initialized).
- Source:
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updateSize
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The event is fired when a layout size is modified (and the scene extension must be recomputed at canvas level).
- Source:
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Layout#ready Fired when the layout is ready for rendering. This occurs when: - Single-resolution image is fully downloaded - Multi-resolution structure is initialized and validated - Tile pyramid information is computed
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Layout#ready Fired when the layout is ready for rendering. This occurs when: - Tile descriptors are loaded from annotation file - Tile descriptors are set programmatically
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- Source:
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Layout#updateSize Fired when the layout size changes and scene extension needs updating. This occurs when: - Image dimensions are determined - Pyramid levels are initialized - Bounding boxes are computed
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- Source:
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Layout#updateSize Fired when the layout size changes and scene extension needs updating. This occurs when: - Tile descriptors are loaded and bounding box is computed
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- Source:
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ready
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The event is fired when a layout is ready to be drawn(the single-resolution image is downloaded or the multi-resolution structure has been initialized).
- Inherited From:
- Overrides:
- Source:
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updateSize
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The event is fired when a layout size is modified (and the scene extension must be recomputed at canvas level).
- Inherited From:
- Overrides:
- Source:
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ready
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The event is fired when a layout is ready to be drawn(the single-resolution image is downloaded or the multi-resolution structure has been initialized).
- Inherited From:
- Overrides:
- Source:
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updateSize
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The event is fired when a layout size is modified (and the scene extension must be recomputed at canvas level).
- Inherited From:
- Overrides:
- Source:
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update
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Fired when shader state changes (uniforms, filters, etc).
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update
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Fired when shader state changes (uniforms, filters, etc).
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update
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Fired when shader combination mode changes.
Type: Object
- Overrides:
- Source:
Properties:
Name Type Description mode
string New combination mode
previousMode
string Previous combination mode
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update
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Fired when shader state changes (uniforms, filters, etc).
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update
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Fired when shader state changes (uniforms, filters, etc).
- Inherited From:
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update
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Fired when shader state changes (uniforms, filters, etc).
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update
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Fired when shader state changes (uniforms, filters, etc).
- Inherited From:
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UIDialog#closed Emitted when dialog is closed through any means
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Event Definitions
Light Direction Change Event:
Type: Object
- Source:
Properties:
Name Type Description direction
Array.<number> [x, y, z] normalized light vector
Dialog Close Event:
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closed
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The event is fired when the dialog is closed.
- Source:
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draw
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Fired when frame is drawn
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resize
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Fired when viewer is resized