Class: LayerAnnotationImage

LayerAnnotationImage

LayerAnnotationImage extends LayerAnnotation to provide support for image-based annotations. Each annotation corresponds to a single tile in the layer, with customizable visibility and shader-based rendering.

Features:

  • Image-based annotation rendering
  • Per-annotation visibility control
  • Custom shader support for image processing
  • Automatic texture management
  • WebGL/WebGL2 compatibility
  • Multi-format raster support

The class handles:

  • Image loading and caching
  • Texture creation and binding
  • Shader setup and compilation
  • Tile visibility management
  • WebGL state management

new LayerAnnotationImage(options)

Creates a new LayerAnnotationImage instance

Parameters:
Name Type Description
options LayerAnnotationImageOptions

Configuration options

Source:
Throws:

If path is not specified (warns in console)

Type
Error
Example
```javascript
// Create image annotation layer
const imageAnnoLayer = new OpenLIME.LayerAnnotationImage({
  url: 'annotations.json',
  path: './annotation-images/',
  format: 'vec4'
});

// Configure visibility
imageAnnoLayer.setAllTilesVisible(true);
imageAnnoLayer.setTileVisible(0, false); // Hide first annotation

// Add to viewer
viewer.addLayer('imageAnnotations', imageAnnoLayer);
```

Extends

Methods


addControl(name, value)

Adds a shader parameter control

Parameters:
Name Type Description
name string

Control identifier

value *

Initial value

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Throws:

If control already exists

Type
Error

addShaderFilter(filter)

Adds a filter to the current shader

Parameters:
Name Type Description
filter Object

Filter specification

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Throws:

If no shader is set

Type
Error

boundingBox()

Gets layer bounding box in scene coordinates

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Returns:

Bounding box

Type
BoundingBox

clearShaderFilters(name)

Removes all filters from the current shader

Parameters:
Name Type Description
name Object

Filter name

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Throws:

If no shader is set

Type
Error

getAnnotationById(id)

Retrieves an annotation by its ID

Parameters:
Name Type Description
id string

Annotation identifier

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Returns:

The found annotation or null if not found

Type
Annotation | null

getControl(name)

Gets the shader parameter control corresponding to name

Parameters:
Name Type Description
name *

The name of the control. return {*} The control

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getMode()

Gets the current shader visualization mode

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Returns:

Current mode or null if no shader

Type
string | null

getModes()

Gets available shader modes

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Returns:

Array of available modes

Type
Array.<string>

getState( [stateMask])

Gets the current layer state

Parameters:
Name Type Argument Default Description
stateMask Object <optional>
null

Optional mask to filter returned state properties

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Returns:

Current state object

Type
Object

interpolateControls()

Updates control interpolation

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Returns:

Whether all interpolations are complete

Type
boolean

length()

Gets the number of annotations in the layer

Source:
Returns:

Number of annotations

Type
number

pixelSizePerMM()

Gets pixel size in millimeters

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Returns:

Size of one pixel in mm

Type
number

removeShaderFilter(name)

Removes a filter from the current shader

Parameters:
Name Type Description
name Object

Filter name

Inherited From:
Overrides:
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Throws:

If no shader is set

Type
Error

scale()

Gets layer scale

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Returns:

Current scale value

Type
number

setAllTilesVisible(visible)

Sets visibility for all annotations/tiles

Parameters:
Name Type Description
visible boolean

Whether all annotations should be visible

Source:

setControl(name, value [, dt] [, easing])

Sets a shader control value with optional animation

Parameters:
Name Type Argument Default Description
name string

Control identifier

value *

New value

dt number <optional>

Animation duration in ms

easing string <optional>
'linear'

Easing function

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setMode(mode)

Sets shader visualization mode

Parameters:
Name Type Description
mode string

Mode to set

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setSelected(anno [, on])

Sets the selection state of an annotation

Parameters:
Name Type Argument Default Description
anno Annotation

The annotation to select/deselect

on boolean <optional>
true

Whether to select (true) or deselect (false)

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Overrides:
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Fires:
  • LayerAnnotation#event:selected

setShader(id)

Sets the active shader

Parameters:
Name Type Description
id string

Shader identifier from registered shaders

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Fires:
Throws:

If shader ID is not found

Type
Error

setState(state [, dt] [, easing])

Sets the layer state with optional animation

Parameters:
Name Type Argument Default Description
state Object

State object with controls and mode

dt number <optional>

Animation duration in ms

easing string <optional>
'linear'

Easing function ('linear'|'ease-out'|'ease-in-out')

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setTileVisible(index, visible)

Sets visibility for a specific annotation/tile

Parameters:
Name Type Description
index number

Index of the annotation

visible boolean

Whether the annotation should be visible

Source:

setTransform(tx)

Sets the layer's transform

Parameters:
Name Type Description
tx Transform

New transform

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Fires:
  • Layer#event:updateSize

setViewport(view)

Sets the layer's viewport

Parameters:
Name Type Description
view Object

Viewport specification

Properties
Name Type Description
x number

X position

y number

Y position

dx number

Width

dy number

Height

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setVisible(visible)

Sets layer visibility

Parameters:
Name Type Description
visible boolean

Whether layer should be visible

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setZindex(zindex)

Sets layer rendering order

Parameters:
Name Type Description
zindex number

Stack order value

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Events


ready

The event is fired when a layer is initialized.

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update

The event is fired if a redraw is needed.

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