Class: LayerAnnotation

LayerAnnotation

LayerAnnotation provides functionality for displaying and managing annotations overlaid on other layers. It supports both local and remote annotation data, selection management, and UI integration.

Features:

  • Display of text, graphics, and glyph annotations
  • Remote annotation loading via JSON/HTTP
  • Selection management
  • Visibility toggling per annotation
  • UI integration with annotation list
  • Annotation event handling

The layer automatically handles:

  • Annotation data loading and parsing
  • UI synchronization
  • Visibility states
  • Selection states
  • Event propagation

new LayerAnnotation( [options])

Instantiates a LayerAnnotation object.

Parameters:
Name Type Argument Description
options Object <optional>

An object literal with options that inherits from Layer.

Properties
Name Type Description
style string

Properties to style annotations.

annotations string | Array

The URL of the annotation data (JSON file or HTTP GET Request to an annotation server) or an array of annotations.

Source:
Fires:
  • LayerAnnotation#selected - Fired when annotation selection changes,event: with selected annotation as parameter
  • LayerAnnotation#event:loaded - Fired when annotations are loaded
  • Layer#update - Inherited from Layer,event: fired when redraw needed
  • Layer#ready - Inherited from Layer,event: fired when layer is ready
Example
```javascript
// Create annotation layer from remote JSON
const annoLayer = new OpenLIME.LayerAnnotation({
  annotations: 'https://example.com/annotations.json',
  style: '.annotation { color: red; }',
  overlay: true
});

// Listen for selection changes
annoLayer.addEvent('selected', (annotation) => {
  console.log('Selected annotation:', annotation.label);
});

// Add to viewer
viewer.addLayer('annotations', annoLayer);
```

Extends

Methods


addControl(name, value)

Adds a shader parameter control

Parameters:
Name Type Description
name string

Control identifier

value *

Initial value

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Throws:

If control already exists

Type
Error

addShaderFilter(filter)

Adds a filter to the current shader

Parameters:
Name Type Description
filter Object

Filter specification

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Throws:

If no shader is set

Type
Error

boundingBox()

Gets layer bounding box in scene coordinates

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Returns:

Bounding box

Type
BoundingBox

clearShaderFilters(name)

Removes all filters from the current shader

Parameters:
Name Type Description
name Object

Filter name

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Throws:

If no shader is set

Type
Error

getAnnotationById(id)

Retrieves an annotation by its ID

Parameters:
Name Type Description
id string

Annotation identifier

Source:
Returns:

The found annotation or null if not found

Type
Annotation | null

getControl(name)

Gets the shader parameter control corresponding to name

Parameters:
Name Type Description
name *

The name of the control. return {*} The control

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getMode()

Gets the current shader visualization mode

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Returns:

Current mode or null if no shader

Type
string | null

getModes()

Gets available shader modes

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Returns:

Array of available modes

Type
Array.<string>

getState( [stateMask])

Gets the current layer state

Parameters:
Name Type Argument Default Description
stateMask Object <optional>
null

Optional mask to filter returned state properties

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Returns:

Current state object

Type
Object

interpolateControls()

Updates control interpolation

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Returns:

Whether all interpolations are complete

Type
boolean

pixelSizePerMM()

Gets pixel size in millimeters

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Returns:

Size of one pixel in mm

Type
number

removeShaderFilter(name)

Removes a filter from the current shader

Parameters:
Name Type Description
name Object

Filter name

Inherited From:
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Throws:

If no shader is set

Type
Error

scale()

Gets layer scale

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Returns:

Current scale value

Type
number

setControl(name, value [, dt] [, easing])

Sets a shader control value with optional animation

Parameters:
Name Type Argument Default Description
name string

Control identifier

value *

New value

dt number <optional>

Animation duration in ms

easing string <optional>
'linear'

Easing function

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setMode(mode)

Sets shader visualization mode

Parameters:
Name Type Description
mode string

Mode to set

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setSelected(anno [, on])

Sets the selection state of an annotation

Parameters:
Name Type Argument Default Description
anno Annotation

The annotation to select/deselect

on boolean <optional>
true

Whether to select (true) or deselect (false)

Source:
Fires:
  • LayerAnnotation#event:selected

setShader(id)

Sets the active shader

Parameters:
Name Type Description
id string

Shader identifier from registered shaders

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Throws:

If shader ID is not found

Type
Error

setState(state [, dt] [, easing])

Sets the layer state with optional animation

Parameters:
Name Type Argument Default Description
state Object

State object with controls and mode

dt number <optional>

Animation duration in ms

easing string <optional>
'linear'

Easing function ('linear'|'ease-out'|'ease-in-out')

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setTransform(tx)

Sets the layer's transform

Parameters:
Name Type Description
tx Transform

New transform

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Fires:
  • Layer#event:updateSize

setViewport(view)

Sets the layer's viewport

Parameters:
Name Type Description
view Object

Viewport specification

Properties
Name Type Description
x number

X position

y number

Y position

dx number

Width

dy number

Height

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setVisible(visible)

Sets layer visibility

Parameters:
Name Type Description
visible boolean

Whether layer should be visible

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setZindex(zindex)

Sets layer rendering order

Parameters:
Name Type Description
zindex number

Stack order value

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Events


ready

The event is fired when a layer is initialized.

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update

The event is fired if a redraw is needed.

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