new ShaderHDR(options)
Creates a new enhanced ShaderHDR instance.
Parameters:
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options |
Object | Shader configuration options Properties
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Extends
Members
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toneMapOperations :Object.<string, string>
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Tone mapping operations available in the shader.
Type:
- Object.<string, string>
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Methods
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addFilter(filter)
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Adds a filter to the shader pipeline.
Parameters:
Name Type Description filter
Object Filter to add
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Fires:
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allUniforms()
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Returns all uniform variables associated with the shader and its filters. Combines uniforms from both the base shader and all active filters into a single object.
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Returns:
Combined uniform variables
- Type
- Object.<string, Object>
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clearFilters()
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Clears all filters from the shader pipeline.
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Fires:
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fragShaderSrc()
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Generates the fragment shader source code with enhanced HDR tone mapping.
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Returns:
GLSL source code for the fragment shader
- Type
- string
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getUniform(name)
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Gets a uniform variable by name. Searches both shader uniforms and filter uniforms.
Parameters:
Name Type Description name
string Uniform variable name
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Returns:
Uniform object if found
- Type
- Object | undefined
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removeFilter(name)
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Removes a filter from the pipeline by name.
Parameters:
Name Type Description name
string Name of filter to remove
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Fires:
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setAcesContrast(acesContrast)
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Sets the ACES contrast parameter for the shader.
Parameters:
Name Type Description acesContrast
number The new value for ACES contrast
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setExposure(exposure)
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Sets the exposure parameter for the shader.
Parameters:
Name Type Description exposure
number The new value for the exposure
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setHighlightCompression(highlightCompression)
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Sets the highlight compression parameter for the shader.
Parameters:
Name Type Description highlightCompression
number The new value for highlight compression
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setMode(mode)
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Sets the current shader mode.
Parameters:
Name Type Description mode
string Mode identifier (must be in options.modes)
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Throws:
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If mode is not recognized
- Type
- Error
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setShadowLift(shadowLift)
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Sets the shadow lift parameter for the shader.
Parameters:
Name Type Description shadowLift
number The new value for shadow lift
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setTileSize(size)
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Sets tile dimensions for shader calculations.
Parameters:
Name Type Description size
Array.<number> [width, height] of tile in pixels
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Fires:
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setUniform(name, value)
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Sets a uniform variable value.
Parameters:
Name Type Description name
string Uniform variable name
value
number | boolean | Array Value to set
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Fires:
Throws:
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If uniform doesn't exist
- Type
- Error
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setWhitePoint(whitePoint)
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Sets the white point uniform for the shader.
Parameters:
Name Type Description whitePoint
number The new value for the white point
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vertShaderSrc(gl)
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Gets vertex shader source code. Default implementation provides basic vertex transformation and texture coordinate passing.
Parameters:
Name Type Description gl
WebGL2RenderingContext WebGL2 context
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Returns:
Vertex shader source code
- Type
- string
Events
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update
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Fired when shader state changes (uniforms, filters, etc).
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